I basically want it so when I press space while holding w my jump animation plays fully then when its complete change back to walk animation, right now it starts the jump animation and then switches back to walk animation I’m a noob in need of assistance.
Here’s the code I’m using:`enter code here:(FYI it’s a javascript)
function Update(){
if(Input.GetKey("w")){
animation.CrossFade("walkanim2");
}
if(Input.GetKeyUp("w"))
{
animation.CrossFade("animstop");
}
//sidewalk 2
if(Input.GetKey("d")){
animation.CrossFade("sidewalkleft");
}
//animation stop
if(Input.GetKeyUp("d"))
{
animation.CrossFade("animstop");
}
//sidewalk 1
if(Input.GetKey("a")){
animation.CrossFade("sidewalk");
}
//animation stop
if(Input.GetKeyUp("a"))
{
animation.CrossFade("animstop");
}
//jumping animation
if(Input.GetKey("space"))
animation.CrossFade("jump");
}