I’d a game idea I would love to get your comments on
How would you like to be play a “Make my pokemon” game, where you get to make your own “pokemon”, using simple menus and only available options ?? Eg, a simple visuals menu for creating face, body, eyes, etc. An audio menu to record its name. A powers menu with simple powers (like the singing power of jigglypuff that makes everybody sleep), etc. ? All the powers can be chosen only from already available options…but more options can be added in later versions, some may be at a small price or so.
The pokemon assets won’t be exportable, but can only be used in the game. For first version, the game would only provide some animations for the designed pokemon. For eg, the player can interact with it in a generic virtual world offered by the game; in later versions, the pokemon would be able to interact with each other pokemons…like participate in simple versus matches or contests…
So basically making a game out of the creature creator from spore? Could work. How are your programming skills? That sort of customisation is a big job.
Ohhh ya you’re right !! didn’t think of it before posting. I apologize if this idea offended any pokemon fans, am a big fan of it myself…
Ya name changing might work…but then, seems like my idea would probably only work for a well established franchise…which has copyrights so i probably can’t use it the way i want for mobile games. And a new franchise might take significantly more effort to first make popular before such mobile game spinoffs would make any money from them…
Listen to Kiwasi. I think he is using Pokemon as a good example. AS far as I can see it, is like a monster customization. like… a giant fire lizard xD.
So what? There is no problem in mentioning game names. How else can one have a reasonable conversation about games without mentioning specific games? Mentioning a name when talking about a game is not breaking any IP laws.
Making a clone of a game is not breaking any IP laws either.
guys, have you heard about this game engine… ummm… well, this one that is not Unity, but is heavier and works with blue prints, its name is… Un, Unreal… I can’t continue this conversation, sorry.
But again, following the topic. With any random “creature creator” I would start with a mockap of the UI. Have you put your step on that zone?
The pokemon clones and like games are big hits, very popular. Even when the MMO is very poor in graphics, even worse than the gameboy advance versions. You can do a search on the internet and find them, and see how big their fan base is.
Like others said in this post, you must do something about copyright infringement.
I can’t see how this would not break the formula. You would simply make the best possible monsters and cut out 20 hours of play time finding and building the perfect team, wreck the bosses and quickly grow bored with the game. Rather than offering 150 well-balanced monsters that break down into different tiers of strength, you wind up with a mess. Your entire game would have to revolve around content-management for limiting their ability to make their own Pokemon, ensuring that they have to “earn” parts and moves, etc. You also eliminate the concept of building a friendship with the Pokemon, since you didn’t choose them, raise them and grow together with them… you made them in a lab and will discard them as soon as you can make a better version of them.
I’m assuming you wanted some feedback on your idea.