hi there,
1st: Situation:
I want to switch the current visible screen to a battlescreen. Like in most rpgs. the battlefield is in the same scene as the map, and is only active via a boolean.
2nd: Problem:
The switching right now is happening from one frame to another.
But i want to have some nice effects as transition.
3rd: Idea:
My idea right now is, to create a plane object in C4D. This can have various animations like: breaking in shards, morph to a ball…etc
this plane should cover the camera view exactly.
As material, it’ll have a disolve+bump+transparent material, with an empty texture. And the object will be a child of the camera, to
make it follow in relation to it.
The object will be inactive.
When starting a battle, the game stopps and a screenshot is taken. this will be the texture of the transition object. Now the object will be set active, and starts his animation OR disolve effect of the shader.
meanwhile, the background scene has switched to his new position (to the battlefield).
4th: Question:
my question now: How can i make the objekt to cover the camera view exactly, doesn’t matter wich resolution-aspekt is used?
cause when i set the object correct on 1920*1080, it will be to big for lower resolutions (same the other way, but smaller).
i hope someone knows an answer to this ![]()