I have a rigid body object and I need it to always face in the direction that it is moving. How would I accomplish this?![]()
Are you moving the object with scripting? Or is this object being moved by other forces like the physics of the rigid body attached? Cause if you want to move an object in the direction its facing you would say something like transform.position += transform.forward * movespeed * Time.deltaTime;
It is being moved by forces.
Never really put thought into something like this. If I think of a good solution i’ll let you know. ![]()
transform.LookAt(transform.position + rigidbody.velocity)