Make object face user

I want to use face tracking to make an object always rotate towards the users face. I cannot quite get it to work. The camera and face tracking works but when I use object.faceAt(defaultFace.transform) it does not really work. In edit mode when I move the face it works, but on the actual device it seems the location of the face is different/not changing. Also how to hide the ar camera?

Kind regards,
Frank

Most probably, the transform of the face used for object.LookAt() is incorrect. Make sure that both the transforms are in the same space. Also, make sure that the correct worldUp vector is used.

To hide AR Camera, just disable ARCameraBackground component on ARCamera game object.