Hey guys,
so I want to make a VR Experience in which you approach the earth from space and drop down on it. But I want to have two layers. The outer Layer should look like earth from space and the inner one should look like a more zoomed Version and then another more detailed Layer. But I don’t want the Player to just Drop through the different layers. I want to have a fluent Transition. So I want the Layer to fade away as I while I’m aproaching it. Any ideas?
You’re looking for LOD (Level of Detail). Depending on how close you need the player to get to the planets you can either have a single model for the planet and just LOD the entire planet, or break it up into smaller meshes and have different LOD levels for each piece of the planet if you really need to get close. Unity LOD Groups and SimpleLOD’s switcher all have smooth fading in transitions.
Here is a Unity doc on LOD:
I use the asset “SimpleLOD” which works awesome for creating LODs from a single model:
Here’s a tutorial on using LOD:
Hope this helps!