Make Object Float

Hi guys,

How do I go about changing a rigidbody so that it falls UP (floats) instead of down - i.e. like a helium filled balloon?

go to the settings for physics and change gravity

The GLOBAL settings? So you couldn’t have some objects that float and some that fall?

I figured I could change something like the mass of the individual object to a negative value but that doesn’t work.

You could apply a constant force using the world coordinate systems.

Right, either that or if it is meant to hover over ground through the corresponding controller for that.

but generally, yeah the global one as it applies to all rigidbodies in the scene. but that depends on your interest and target

OK - I’ll experiment with all that and see what I get.

As always - thanks for the quick advice guys!