my goal is make my spike move Up and Down
when the bool is checked.
But if i run? no matter what, it turned to True, and start to going down!!! I didnt even checked it.
Please help me…!
using UnityEngine;
using System.Collections;
public class MovingSpike : MonoBehaviour
{
public GameObject spike;
public float moveSpeed;
public Transform spikeUp;
public Transform spikeDown;
public bool moving;
void Update ()
{
if (moving = false)
{
spike.transform.position = Vector3.MoveTowards (spike.transform.position, spikeUp.transform.position, Time.deltaTime * moveSpeed);
}
if (moving = true)
{
spike.transform.position = Vector3.MoveTowards (spike.transform.position, spikeDown.position, Time.deltaTime * moveSpeed);
}
}
}