Hi, I have a scene with two different triggers attached to box colliders, one changes the gravity force and the other changes the angular drag of the player.
The problem is, when I hit any of the triggers, it changes both the gravity and the drag.
How in code do I get it to differentiate between the triggers? I thought I was by naming the box colliders and calling them in the script like below, but that doesn’t seem to work.
function OnTriggerEnter (DZone : Collider) {
rigidbody.angularDrag = 0.4f;
print("DRAG LOW DRAG LOW");
}
function OnTriggerExit (DZone : Collider) {
rigidbody.angularDrag = 25.0f;
print("DRAG HIGH DRAG HIGH");
}
Any help would be appreciated.
Thanks!