Hello. I have an transmitter in game that i want to see from very high distance, but i dont want to make camera far clip plane that big.
You could try something like Source engine does, they call it 3D skybox. Basically it’s two stacked cameras, one for the background, with high render distance, and the “normal” camera.
The challenge is how to render it efficiently and how to deal with deferred rendering. Also, the depth texture cannot be shared for postprocessing effects, as both cameras would encode their depth differently (and the depth resolution is the main reason why you use separate camera for distant objects). So there are some things you will have to try, I don’t have a complete solution ready for you.
I haven’t used any SRP much, but I know that there’s some camera stacking, if you are using SRP, then maybe it’s worth investigating.