Hello, I need your help !
I’ve created a script wich rotate an empty depending on the hit.normal
empty.transform.position = new Vector3(hit.point.x , hit.point.y , hit.point.z); targetNormal = hit.point - Vector3.Cross(hit.normal, Vector3.right); empty.transform.LookAt(targetNormal, hit.normal);
it works on almost every faces,
But when a face is oriented on the X axis (exactly) the empty doesn’t “rotate” on the normal and his rotation is the previous rotation of the previous face targeting
I guess I need to add a if statement but I’m pretty stuck here
Any help would be very helpfull !