Make Object smoothly follow player if out of near range

I just wrote a script that lets an object follow the player at all times if the player is a certain range away from the object (to be used as a camera target object).
It basically works just the way I want it to work but the movement is a bit jittery and I have no idea why.
I tested a bunch of different ways to do it and even though this one works I’m sure there is a much better way to do it… I’m fairly new to unity so I wouldn’t actually know -.-

Anyways, the script moves the gameobject towards the target(player) when the player is farther than 0.75 Units aways … so effectively the camera only starts to move when the player moves at least that amount in any direction.

Heres what I’ve got so far:

using UnityEngine;
using System.Collections;

public class CameraTargetFollowPlayer : MonoBehaviour {
	public float targetDistance = 0.5F;
	public float smoothTime = 10;
	public Transform target;

	private float distance = 1F;

	Transform temptarget = null;

	void LateUpdate () {
		distance = Vector3.Distance( transform.position, target.position) ;

		// reset if its too far away
		if (distance > 7) {
			transform.position =  target.position-transform.forward;
		} else {
			if (distance > targetDistance) {
				transform.position = Vector3.Slerp( transform.position, new Vector3 (
					Time.deltaTime * smoothTime
			} else {
				// if distance isnt big enough to move the target we still need to adjust the y height every frame
				transform.position = new Vector3(transform.position.x, target.position.y, transform.position.z);


Alright … it kind of solved itself I think. The problem isn’t within this follow script but my camera movement code … :slight_smile:

So yeah … if anyone ever needs some script for smoothly following something at a min distance, here it is :slight_smile: