Make Object Textures Not Affected By Light?

Hey guys, this question has probably been asked before but I personally have not been able to find a solution. My issue is that I have Models that have been textures in a way so that each texture is a shade depending on where they are on the model (I know it is inefficient but it is to achieve a desired effect). In unity is there a texture type so that a texture is not effected by light but is still the same (Self-Illuminated Diffuse makes them all look bright). For example When it’s shading is set to unlit in maya this is how it looks (by the way this is how I would like it to look in unity 3d):

But in unity it looks like this:


Thankyou in advance :slight_smile:

If i get it right, you can use layers.

  1. Set a layer on the game object.
  2. Go to the light and in the culling mask uncheck the layer you set the object.

This way the light will ignore that game object.