Hey guys, this question has probably been asked before but I personally have not been able to find a solution. My issue is that I have Models that have been textures in a way so that each texture is a shade depending on where they are on the model (I know it is inefficient but it is to achieve a desired effect). In unity is there a texture type so that a texture is not effected by light but is still the same (Self-Illuminated Diffuse makes them all look bright). For example When it’s shading is set to unlit in maya this is how it looks (by the way this is how I would like it to look in unity 3d):
But in unity it looks like this:
Thankyou in advance
