Make object visible only for camera "X"

Well, I have 2 cameras in my scene, “A” is the FPS camera, and “B” is the Minimap Camera, I have a player model, that is attached to the FPS Character Controller, and I want to make it visible only for Minimap Camera, how can I do this?

Select the camera in question and check out culling masks. So if you want camera A to not see the model then you put the model in it’s own layer and deselect that layer on camera A.