Hi guys,
I have been searching Google for ages and tried all sorts but just cant seem to get this working.
I have a very basic / empty game just to test/learn the network basics, I have my 2 players which work fine, they move about etc and sync fine on both client & host.
Now I added some ‘doors’ , bascially when a player opens a door it sets the door to ‘inactive’ so it doesnt show, however this doesnt then update for all the clients (or if I perform it as a client it doesnt update on the server).
How would I implement this?
I guess I bascially need to know how I can update scene objects to change for everybody when anybody does something to them, hope that makes sense.
Thanks,
Alan