Make objects active/inactive from client to server

Hi guys,

I have been searching Google for ages and tried all sorts but just cant seem to get this working.

I have a very basic / empty game just to test/learn the network basics, I have my 2 players which work fine, they move about etc and sync fine on both client & host.

Now I added some ‘doors’ , bascially when a player opens a door it sets the door to ‘inactive’ so it doesnt show, however this doesnt then update for all the clients (or if I perform it as a client it doesnt update on the server).

How would I implement this?

I guess I bascially need to know how I can update scene objects to change for everybody when anybody does something to them, hope that makes sense.

Thanks,
Alan

Even if someone knows a good tutorial on it all that would be fine, only ones I can find is a bunch of FPS ones which doesnt solve the above question, or the Unity ones only really cover 2 players movement and sometimes shooting / enemies.