Unity has a very useful grid snapping feature which enables when holding CTRL. However, this only works when dragging around objects that have already been placed in a scene.
The issue I am having is that this doesn’t work when dragging new objects into the scene for the first time, and thusly misaligns them, and I have to correct it it setting them to 0,0,0 and dragging them back to the place I need them with snapping on.
Is there a way to ensure this feature forces objects to always be snapped to a grid so I don’t have to worry about misalignment?