So I have been working on a game and it has been coming along great, but I am having an issue with the enemy, the enemy is simple so it doesn’t need path finding capabilities I just need it to walk from point A to point B but when I use move position it just teleports to the player and sticks to it I was wondering if there was a way to delay it so it just moves towards the player slowly Time.fixedDeltaTime doesn’t work. Any help would be great!
If you’re dealing with setting the position directly, Vector3.MoveTowards is probably the way to go.