Right now I can either have a long living particle that don’t collide with the ground (so there is no point) or a short lived particle that collides and stays there for a second or two before it vanishes.
The issue is that once the particle falls on the ground, it keeps checking for collision forever until it vanishes.
Is there a way to make a particle check for collision, and once found, stop checking until it despawns?
All I want is the ground to skill the particle speed.