For half a year with Collaborate i never had serious problems - i could commit in seconds and go back to any changeset with zero problems. I’m struggling with Plastic for like 3 weeks now… and every single day i wish to come back to collaborate. But maybe i need some education ?
I even lost all my old changesets after migrating and i got no help from support with that
What are those Checkout button for ? I need to checkout for every edit i make and looks like they are ignored in changesets after that ?
this option doesn’t help
How to update Project Settings ? in collaborate it was a bit buggy (i had to resave a scene to commit changes to project settings). With Plastic it works randomly ?
There’s no option to got back to changeset ? how is that ?
for another projetct i can’t get to changeset while i have pending changes (errors etc). But what if i want to revert faulty project back to changeset no matter what ? i need to undo changes and only then go to changeset ?
I wonder if there’s any chance to get back to collaborate again ? I would like to pay for it like i was paying last 6 month, but it was working solution
If not what can i replace Plastic with with simple GUI and Cloud build support ?
stand alone program is not good either…
select setting pressed chech in - programm closes. same story if i want to go to a changeset
It all seems very buggy it’s a pity we are forced to use that
Too early - it’s like some alpha version. I’m loosing tons of time struggling with it
You can go back to changesets, right click a change set from the changesets tab and click change workspace to this changeset (or something along those lines).
You must not have pending chagnes to do that though so either commit or undo them before going to another changeset.
it’s only working in application not in Unity plugin ?
Why can’t i update settings file ? it’s checkout out - if i press check in Plastic SCM just closes
ok. But how can i update Plastic SCM ? looks like there’s newer version - but i don’t ses update option…
And i really struggle with updating ProjectSettings - no matter what i do this files is not included into change set…
Thank you for providing your feedback about the change from Collaborate to Plastic SCM. I’m really sorry you had such a poor experience.
As @AcidArrow has said, if you use the Plastic SCM client instead of the plugin, then all file level changes you make within the Editor should be visible within the client, this includes changes to the ProjectSettings.asset file.
Regarding the plugin, please can you check that you are on a supported version of Unity, as listed here, and that you have the latest version of the Version Control package installed via Package Manager? I ask because in the latest version you can right-click on a changeset and choose to go back to it, similar to Collab’s functionality.
I’m also saddened to hear that you had a bad experience with support and they were unable to assist you find your old changesets. If this is still a problem for you, please log another support ticket quoting this thread, and I will personally assist you with this topic.
P.s. to update your Plastic SCM client, just download the latest version here.
I believe this is because you are using an older version of the plugin, please update to the latest (1.15.17 at time of writing) via Package Manager to use the “Go back to” feature.
This will revert your workspace to the selected changeset, but it will not put that changeset to the head of the branch and you will still be forced to update to the latest when checking in new content, which I suspect is undesired in your case. If you can update to the latest plugin and use the “Go back to” feature, this will be the simplest solution for you. To do the same in the Plastic SCM client would require a subtractive interval merge, which is quite an advanced feature only possible via the command line.
thanks. i’ve updated version control and that helped
But i still have problems with Project Settings
Open Project Settings - set budle version to 34, re-save a scene, Project Settings appears into changeset, check in - start cloud build via unity dashboard…
“The bundle version, 30, must be a higher than the previously uploaded version. Duplicate bundle version. (-19210)”
This is driving me mad
thank you so much! looks like i was stupid enough to build another repo. I got two almost identical repo after update.One with old collaborate changes and another one with new changesets… Can’t combine them together though gonna post new support ticket later.
another project… i messed up some materials and would like to get some files from last changeset
there’s no go back button and no way to update version control ?
Broke a project recently (imported some plugin that agreed to upgrade ‘burst’ ? Plastic is not even available in project menu now.
I opened workspace though Plastic stand alone program - tired to switch back to changeset - no luck. Ther’re pending changes but how i dismiss them ? opening ‘pending changes’ window just closes the app
How can i force plastic to get back to changeset ?