Make Plastic as easy as Collaborate again ?

For half a year with Collaborate i never had serious problems - i could commit in seconds and go back to any changeset with zero problems. I’m struggling with Plastic for like 3 weeks now… and every single day i wish to come back to collaborate. But maybe i need some education ?
I even lost all my old changesets after migrating and i got no help from support with that :frowning:

  1. What are those Checkout button for ? I need to checkout for every edit i make and looks like they are ignored in changesets after that ?
    8127116--1054013--upload_2022-5-14_10-27-14.png
    this option doesn’t help
    8127116--1054016--upload_2022-5-14_10-28-35.png
  2. How to update Project Settings ? in collaborate it was a bit buggy (i had to resave a scene to commit changes to project settings). With Plastic it works randomly ?
  3. There’s no option to got back to changeset ? how is that ?
    8127116--1054019--upload_2022-5-14_10-30-41.png
  4. for another projetct i can’t get to changeset while i have pending changes (errors etc). But what if i want to revert faulty project back to changeset no matter what ? i need to undo changes and only then go to changeset ?

I wonder if there’s any chance to get back to collaborate again ? I would like to pay for it like i was paying last 6 month, but it was working solution :frowning:
If not what can i replace Plastic with with simple GUI and Cloud build support ?

8127116--1054010--upload_2022-5-14_10-26-28.png

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IMO don’t use the plugin and just use the normal plastic client. The Unity plug-in just makes things worse IMO.

3 Likes

stand alone program is not good either…
8127239--1054025--upload_2022-5-14_12-18-40.png
select setting pressed chech in - programm closes. same story if i want to go to a changeset
It all seems very buggy :frowning: it’s a pity we are forced to use that
Too early - it’s like some alpha version. I’m loosing tons of time struggling with it :frowning:

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You can go back to changesets, right click a change set from the changesets tab and click change workspace to this changeset (or something along those lines).

You must not have pending chagnes to do that though so either commit or undo them before going to another changeset.

it’s only working in application not in Unity plugin ?
Why can’t i update settings file ? it’s checkout out - if i press check in Plastic SCM just closes

I don’t have much experience with the plug-in, I used it about a year ago and it was full of problems.

I am able to work with just the client just fine though.

There doesn’t seem to be much communication from Unity regarding plans for the Unity plugin.

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ok. But how can i update Plastic SCM ? looks like there’s newer version - but i don’t ses update option… 8128058--1054193--upload_2022-5-14_20-21-44.png
And i really struggle with updating ProjectSettings - no matter what i do this files is not included into change set…

Thank you for providing your feedback about the change from Collaborate to Plastic SCM. I’m really sorry you had such a poor experience.

As @AcidArrow has said, if you use the Plastic SCM client instead of the plugin, then all file level changes you make within the Editor should be visible within the client, this includes changes to the ProjectSettings.asset file.

Regarding the plugin, please can you check that you are on a supported version of Unity, as listed here, and that you have the latest version of the Version Control package installed via Package Manager? I ask because in the latest version you can right-click on a changeset and choose to go back to it, similar to Collab’s functionality.

I’m also saddened to hear that you had a bad experience with support and they were unable to assist you find your old changesets. If this is still a problem for you, please log another support ticket quoting this thread, and I will personally assist you with this topic.

P.s. to update your Plastic SCM client, just download the latest version here.

Hope this helps!

3 Likes

Thank you.
Version Control Version 1.13.5
Plastic 10.0.16.6505
Unity 2021.1.28f

this option is not here. but it’s strange that i’m almost sure i saw it before…
8128301--1054262--upload_2022-5-14_23-1-8.png
Will this option work the same as got back to ?
8128301--1054265--upload_2022-5-14_23-1-46.png

there’re like 3 different versions… cloud, team, enterprise… it’s confusing. what should i choose ?

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I believe this is because you are using an older version of the plugin, please update to the latest (1.15.17 at time of writing) via Package Manager to use the “Go back to” feature.

This will revert your workspace to the selected changeset, but it will not put that changeset to the head of the branch and you will still be forced to update to the latest when checking in new content, which I suspect is undesired in your case. If you can update to the latest plugin and use the “Go back to” feature, this will be the simplest solution for you. To do the same in the Plastic SCM client would require a subtractive interval merge, which is quite an advanced feature only possible via the command line.

Cloud Edition is the one you want.

Hope this helps!

thanks. i’ve updated version control and that helped
But i still have problems with Project Settings
Open Project Settings - set budle version to 34, re-save a scene, Project Settings appears into changeset, check in - start cloud build via unity dashboard…
“The bundle version, 30, must be a higher than the previously uploaded version. Duplicate bundle version. (-19210)”
This is driving me mad :frowning:




Why bundle version is not updating ?


OK, please review the below questions…

  • Are you checking into the same branch that is configured in your Build Target in Cloud Build?
  • What changeset number does Cloud Build report is being used? Does it match the changeset you created?
  • What does your post-build script do exactly? Does it set the bundle version?

…realisticly a support ticket would be better than back and forth on the forums :slight_smile:

Hope this helps!

thank you so much! looks like i was stupid enough to build another repo. I got two almost identical repo after update.One with old collaborate changes and another one with new changesets… Can’t combine them together though :frowning: gonna post new support ticket later.

another project… i messed up some materials and would like to get some files from last changeset
there’s no go back button and no way to update version control ?


opened plastic and tried to switch workspace to old changeset - no luck
8131109--1054829--upload_2022-5-16_12-11-52.png
but there’re no pending changes…

What am i doing wrong this time ?

I suspect you are not on a supported version of Unity.

Hope this helps!

it’s 2021.1.28f1
8136656--1055945--upload_2022-5-18_10-24-16.png
and problem is still there… no go back option
even in application this option is not seen - no go back only diff
8136656--1055948--upload_2022-5-18_10-25-25.png

I think “Switch workspace to this changeset” is what you are looking for,right?

it’s close, but in fact that’s another option

Broke a project recently (imported some plugin that agreed to upgrade ‘burst’ ? Plastic is not even available in project menu now.
I opened workspace though Plastic stand alone program - tired to switch back to changeset - no luck. Ther’re pending changes but how i dismiss them ? opening ‘pending changes’ window just closes the app :frowning:
8139860--1056614--upload_2022-5-19_11-43-39.png
How can i force plastic to get back to changeset ?

1 Like