I’m modding a multiplayer indie game on unity, that doesn’t allow running any custom scripts from the mods, but I really need to make a prefab’s local rotation get aligned with a world space axis, despite being in a local world space of other prefab, that can be rotated and positioned randomly depending on circumstances.
I cant use any custom scripts to achieve this goal, the game wont run them anyways. I can only use prefabs, various in-game components for them like joints, constraints, etc and animations. Can’t reference any of the Scene components outside of the moddable prefab either (otherwise would’ve just put a Rotation constraint locked to the skybox or something).
Is this even possible?
Unity 2020.3.38f1 LTS used.