Hello, I am trying to achieve the effect of my reticule blooming when I shoot in my game. I already have coded the shooting aspect(from the Unity FPS tutorial) and I am trying to make only on part of the reticule bloom. I was thinking of using multiple GUITextures(which is what I use now for turning red on enemys etc) and simply increasing the size of the reticule. But I want it to stay the same size, but expand. Here is an example.
http://www.youtube.com/watch?v=L1nzXkm4ZaI Simply watch when the player shoots how the reticule expands. Im just wondering how I should approach this. Thank you!