When a sprite with a box collider 2d hits the game object (rigid body),
the collision detection is fired and I get the event.
However, the sprite moves the rigidbody and I have trouble restoring it back.
I tried to create a collision detection without ridigbody but without success.
Is there a way so that the ridigbody is never moved?
Hint: I can’t make it static, since the rigidbody becomes immovable.