Hello!
I want to use Post Processing Stack’s SSR feature for my water, but it doesn’t seem to work. In fact, it doesn’t even work for a transparent standard shader - only for opaque.
Is there a way to make my water support SSR, especially if its transparent?
Thanks
Josh
Post-processing SSR relies on GBuffer information, or at the very least depth information. Transparent objects write to neither of these because of the way they need to be rendered, so if you wanted to have SSR on your water shader you would have to implement it yourself directly in the shader. If you really needed it, you could make your water opaque, then render the scene with and without the water and use the render without as a transparent background to apply to your water, but that’s a pretty expensive workaround.
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