Make shaders in scene "light" without actual lighting

Hello,

I have a question that I find a little hard to explain:

I currently have a scene, with 21 cubes(7 on z=0, 7 on z=1, 7 on z=2, and each group is also built on top the other group [y-axis])

I have a Directional Baked light with Hard Shadows.

When the light is enabled it adds to the scene about 5k of Tris and 6k Verts.
All I really want is to have my scene looks more brighter, I dont really needs the lights.

I tried all kind of methods to try and solve this, I tried different kind of shaders and tried to bake the lights, also in my scene lighting i have Ambient source as white color, and Ambient Intensity set to 1.

Nothing works, I cant seem to have the same effect has the light is on.

These Cubes are all static.

Notice the difference in this picture: (Right picture is the desired one)

Maybe What I seek doesnt exists, and I’ll have to deal with those stats, but just incase I’m doing something wrong, would love to hear any kind of idea.

Any help would be greatly appreciated.

Koby

If you don’t need the lighting you could just have a texture with the colors you want then use unlit boxes with the top face the brighter color. Otherwise try turning off shadows on your directional light if you don’t need them. A single directional light and ambient shouldn’t have a big impact on performance.