Hi, this is my first post so if i am in the wrong section please escuse me.
I have successfully imported an FBX model and all the textures asssociated.
But i have trouble settings up the material / shader.
I have several textures files:
-A diffuse Map ( assigned to the albedo Channel)
-A Normal Map ( assigned to the Normal Channel)
- An Occlusion Map (assigned to the Occlusion Channel)
- A Specular Map (Assigned to the Specluar Chanel)
- A Subsurface Map (SSS) (Not Assigned !)
So i guess my question is how to set up the material to make my skin more realistic (a little more wet/shiny/glossy), The model looks much better in other engines.
Any Packages / Tutorials on how to do this would be much appreciated.
I use a material with the Standart:Specular Setup Shader.
This is how my model looks:
This is the head Material :
I really like Unity for its great documentation and community but i have a really hard time concerning pretty much anything related to Graphics/Renderings.