Hey! I have a flying orb that is constantly trying to laser the player. However I want him to turn at a constant rate and he does not. He turns slower the closer to the player he is.
RotationVar = Quaternion.LookRotation(Target.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, RotationVar, Time.deltaTime * TurnSpeed);
This is the code making the orb turn (and thus, making the laser go toward the player) but I have no idea what to do with it to make it turn the orb at a constant rate. Any ideas?