Make SpherecastCommand return multiple entries

I basically want the equivalent of Physics.OverlapSphere for Unity Jobs and i thought that Unity - Scripting API: SpherecastCommand was the go-to. The problem is that it only seems to return a single result while i wanted to get a list as OverlapSphere does.

Isn’t SpherecastCommand the way to go if you want to get nearby colliders inside a unity job?

This isn’t the equivalent of OverlapSphere. From the documentation:
“Use this struct to set up a sphere cast command that is performed asynchronously during a job.”

I believe, although i could be wrong, that there isn’t a “jobified” equivalent for overlaps.