I don’t want the character to look bigger on a 1080p screen and smaller on a 720p one. Is there a solution ?
1 Answer
1Yes that applies to 2D games as well. The UI will scale but there are potential issues.
Aspect ratio change can cause problems and going from 640 x 480 to a massive 4k screen will mean your sprites get blurred, in that case you might want several copies of each image for use with different resolutions. You can check the screen width and height to decide which image to post.
As far as this question goes though, yep you don’t need to worry.
Not sure I understand, a 42 inch 720p screen will display your character the same size as a 42 inch 1080p one just in more detail. The resolution shouldn't affect scale, the actual size of the screen will but that's as expected.
– MmmpiesOh so my problem is not an actual problem anymore?
– ZarkopafilisWhat I'm saying is unity should scale the scene based on (for 3D) camera distance from your player. So my laptop and phone keep the same aspect ratio. Sure the phones smaller but my player scales correctly. Are you getting different results? If so can you post details.
– MmmpiesDoes this apply to 2d too? Please answer now so I can accept the answer
– Zarkopafilis