The color of my particle is strictly dependent on the emission color. Not the regular color property. How can i map the StartColor gradient to modify _EmissionColor instead of _Color
You need to write your own surface shader for this.
The color of my particle is strictly dependent on the emission color. Not the regular color property. How can i map the StartColor gradient to modify _EmissionColor instead of _Color
You need to write your own surface shader for this.