Make Subscene show actual entity name from game object authoring

Currently all the entities at subscene is just show entity(xx:xx) without any name when it's closed subscene which is really hard to know this entity baked by which game object authoring. I think this need to improve to be show entity (xx:xx) first then follow by game object name. This is quality of life improvement that I think it's really important to enhance productivity. Of course this is editor only that actual player runtime build will strip out game object name.

Hi! First of all, I 100% agree that it needs to be addressed and the sooner the better. I know for a fact that this topic is currently being considered / prioritized, but I can’t tell you much more than that, sadly.

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