right, if I have a scene in unity with a terrain inside, and I save it as another scene, how do I accomplish modifying the terrain without the terrain being modified in the original scene?
I ran into this a while ago. You have to make a new terrain for the second scene. I thought I could just “save as” a different scene name and continue to tweak what I thought was a new terrain. In reality, your project still only has one terrain, if you do that.
So, create a new terrain for the second scene.
k thanks for confirming! yup that’s what I’ve been doing - sort of cumbersome since you have to set the textures every time and stuff.
yeah, that part sucks…re-adding textures, trees, etc.