Make TextMeshPro text appear over sprite?

Hey, I’m trying to make an easter egg text that’s visible should the player, in spite of all the level design videos I’ve watched now, decide to hug the wall to the left of the player instead of going right.

I put an empty Game Object and attached a TMP component to it, adjusted the text and so on.
The text shows up in front of the Camera background, but not if I move it on a wall, even though
the Z coordinate is higher than that of the wall sprite.

How can I fix this? :s
Thanks in advance

Render text on sprite prefab - 2D iOS - Questions & Answers - Unity Discussions worked for me, including a very weird coincidental Z coordinate on the text… (-0 → -0,4 for some reason???)