Make the first person controller transparent?

Hi everyone :slight_smile: I have a script that makes the camera move up and down when you walk. However, when I test my game I see that if you look straight down you can see the first person controller. Is there any way to make it transparent? Thanks for any help!

Script I am using -

private var timer = 0.0; 
 var bobbingSpeed = 0.18; 
 var bobbingAmount = 0.2; 
 var midpoint = 2.0; 
 
 function Update () { 
    waveslice = 0.0; 
    horizontal = Input.GetAxis("Horizontal"); 
    vertical = Input.GetAxis("Vertical"); 
    if (Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0) { 
       timer = 0.0; 
    } 
    else { 
       waveslice = Mathf.Sin(timer); 
       timer = timer + bobbingSpeed; 
       if (timer > Mathf.PI * 2) { 
          timer = timer - (Mathf.PI * 2); 
       } 
    } 
    if (waveslice != 0) { 
       translateChange = waveslice * bobbingAmount; 
       totalAxes = Mathf.Abs(horizontal) + Mathf.Abs(vertical); 
       totalAxes = Mathf.Clamp (totalAxes, 0.0, 1.0); 
       translateChange = totalAxes * translateChange; 
       transform.localPosition.y = midpoint + translateChange; 
    } 
    else { 
       transform.localPosition.y = midpoint; 
    } 
 }

The problem -

Remove the Mesh Renderer, or you can make a transparent texture and assign it to the player.