Hi!
I want make my character face change color but using the same texture for eyes and mount with trasparency.
If i use the diffuse shared, i can change the Main Color for the face, and apply the base texture for the face details but the texture is affected by the Main Color (i think is multiplied).
What shader I can use to archive this? I need to write my own shader? Some example? I tried also with a 2nd material channel and use the decal shader but the result is the same…
Attached you can find the result, oblivusly i want the eyes white but they are multiplied with the Main Color…
Thank you in advance.