So i have a targeting script. What code should i use to inform that an object is selected ? this is what i have so far…
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class targeting : MonoBehaviour {
public List targets;
public Transform selectedTarget;
private Transform myTransform;
// Use this for initialization
void Start () {
targets = new List<Transform>();
selectedTarget = null;
myTransform = transform;
AddAllEnemies();
}
public void AddAllEnemies() {
GameObject[] go = GameObject.FindGameObjectsWithTag("Enemy");
foreach(GameObject enemy in go)
AddTarget(enemy.transform);
}
public void AddTarget(Transform enemy) {
targets.Add(enemy);
}
private void SortTargetsByDistance() {
targets.Sort(delegate(Transform t1, Transform t2) {
return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));
});
}
//if we do not have an enemy targeted ywt, then find the clostest one and target him
//if we do have an enemy targeted, then get the next target
//if we have the last target in the list, then get then first target in the list
private void TargetEnemy() {
if(selectedTarget == null) {
SortTargetsByDistance();
selectedTarget = targets[0];
}
else {
int index = targets.IndexOf(selectedTarget);
if(index < targets.Count - 1) {
index++;
}
else {
index = 0;
}
DeselectTarget();
selectedTarget = targets[index];
}
SelectTarget();
}
private void SelectTarget() {
selectedTarget.renderer.material.color = Color.red;
}
private void DeselectTarget() {
selectedTarget.renderer.material.color = Color.white;
selectedTarget = null;
}
// Update is called once per frame
void Update () {
if(Input.GetKeyDown(KeyCode.Tab)) {
TargetEnemy();
}
}
}
Its from BirgZerg…
how do i make it so when it selects an object, that object knows that its selected.
i want to create a quest system in which you need to select the people and then left click to make the dialogue apear for each object that can speek.
Please Help!