Hey guys,
So I am trying to have things swim under water realistically like in this game:
I know unity has a buoyancy effector to use but not sure how I can make things swim realistically like this under water.
Any thoughts on how to do this?
Hey guys,
So I am trying to have things swim under water realistically like in this game:
I know unity has a buoyancy effector to use but not sure how I can make things swim realistically like this under water.
Any thoughts on how to do this?
Hi there,
I don’t see anything particularly realistic here.
Just see / watch how things behave in water (and in your video).
Rotation / turning is usually slower than in air / ground and moving too is slower due to resistance (or whatever the proper term is).
Also, things lighter than water will continuously try to rise up…
So these things at least make your underwater objects move more believably… possibly not much more realistic, but good enough possibly.