As it is suggested in the documentation (Unity - Manual: Trail Renderer component) we should generally use particle shaders as materials in trail renderer for having the best result.
I want to create something similar to the effect that is being shown to the example, there, but I don’t know where to start from. I did search about Particle Shaders but nothing useful came up.
So, what software should I use in order to make a texture for such a material?
Also, the documentation is not clear enough about the array of materials that can be used. Why to use an array of materials?