Make Unity produce own sound?

Hi. Like the title says, is there a way to make Unity create sound/noise from nothing? Or maybe a way to use an existing sound/loop and change/distort it so that it can be used as an “instrument”?

I’ve searched the docs and the forums and can only find ways to play samples/music and add effects.

Cheers!

There are no sound effects or audio tools in Unity (that I know of). You need to import sounds from the “Assets>import assets” menu. They’re treated like any other asset. The good news is that they can be in several formats and import fine. .wav, .mp3 etc. There are lots of free sound effects available on the web if you google it. Or you can buy fairly inexpensive loops (Acid Loops etc.). I use Sony Audio Studio, but you can use Protools or other software as well to manipulate the sound. Or if you want free recording software, check out Audacity.

What I meant was that I want unity to produce it’s own sound based on scripts/events in the scene, kinda like an analog synth or at least simple sine wave beeps and such. But I guess you answered my question anyway, thanks!