Make Wheel Spin on Mouse Up

I have a roulette wheel, I want to make it spin dynamically, it will be on a big touch screen, and it would be fun to make it spin like you’re grabbing it. I was trying to just do some basic testing, and I can’t even get it to spin at all lol

I gave it a rigidbody2D and a circle collider, here is my script

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WheelSpin : MonoBehaviour
{
    public Camera camera;
    public RaycastHit hit;
    public Ray ray;
    private void Update()
    {
        if (Input.GetMouseButton(0))
        {
            ray = new Ray();
            if (Physics.Raycast(ray, out hit))
            {
                print("Almost");
                var objectHit = hit.transform;
                if (objectHit.CompareTag("Wheel"))
                {
                    objectHit.GetComponent<Rigidbody2D>().AddTorque(5000);
                }
            }
        }
    }
}

I was just testing before I make it actually spin, but it doesn’t even seem to be registering the collision. I put 3 prints in, one on mouse click, which prints just fine, one after Physics.Raycast, which doesn’t seem to register at all…

Sorry if this is a noob question, raycasts always give me a headache… Also, this wheel is on the canvas.

Edit: Idk why I deleted it, but I changed the ray = new ray to Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); but it still isn’t registering anything.

Sorry, I figured it out. The circle collider was for some reason invisible? I removed the object, created a new one off the canvas, gave it a collider, then moved it on the canvas and it worked. Sometimes, Unity is annoying. lol