Hi, I have models (parent + child nodes) of buildings and I’m traying to make them transparent but without beeing able to see inside, there they are ugly and it’s to many details …
Has anybody any Idea how to realize this in unity, shaders and materials just make the walls transparent. I’m looking for something to make the 2D Screen projection of a model transparent not the parts of the model.
What do you expect to be able to see through the walls once you’ve made them transparent? I don’t understand how you could have transparent walls without being able to see inside the building; either you can see through the walls, or you can’t… Do you mean you want to make everything inside the building transparent too?
It is a possible technique, but it is very expensive and requires a pro licence.
You would need to render those objects with a separate rendertarget, and then adjust the transparency on the render target itself. You would also encounter issues merging the depth information back in, but I do believe it is possible.