Make whole model transparent

Hi, I have models (parent + child nodes) of buildings and I’m traying to make them transparent but without beeing able to see inside, there they are ugly and it’s to many details …
Has anybody any Idea how to realize this in unity, shaders and materials just make the walls transparent. I’m looking for something to make the 2D Screen projection of a model transparent not the parts of the model.

Thanks for any idea

What do you expect to be able to see through the walls once you’ve made them transparent? I don’t understand how you could have transparent walls without being able to see inside the building; either you can see through the walls, or you can’t… Do you mean you want to make everything inside the building transparent too?

It is a possible technique, but it is very expensive and requires a pro licence.

You would need to render those objects with a separate rendertarget, and then adjust the transparency on the render target itself. You would also encounter issues merging the depth information back in, but I do believe it is possible.

Fortunately, nope!

Jessy you are my hero, thats what I have been looking for and even simply realized no pro needed, pefect, thanks!!!

Jessy the link doesn’t work. Could you please provide the right link? Because I am also interested in this!

Here’s a working link:
http://wiki.unity3d.com/index.php?title=AlphaVertexLitZ

Thank you very much!

I tried both versions but it gives me a purple colour and no transparency :(. Any help somebody?

Thank you very much!

thanks !!!