since a few months I’m messing around to find a workflow which enables me to use makehuman 0.9 or 1.0 models, skin them in blender, animate them in Animeeple with bvh files and import the resulting model+animation into unity.
I have a lot of problems with that:
Makehuman 0.9 uses >1 materials and a strange uv layout which won’t be recognized by animeeple
Makehuman 1.0 models use only 1 material, work in blender but animeeple always crashes during importing the FBX file I exported from blender 2.5 before.
Unity works well with models made with makehuman and skinned/exported by blender.
Does anyone have a working workflow from makehuman to blender to animeeple to unity?
Is it possible to import only the model to unity and after that import a bvh animation to unity and to combine them there?
I think you misunderstand. He wants you to try out the -old- version of blender not the new one. While 2.5 has an interface that is finally worth interfacing with, it’s FBX export isn’t working yet.