I am currently developing a 2d spaceship simulator and I need some pretty complex backgrounds. So I was thinking what would it look like if I modelled an textured a 3d scene in a 3d programe(blender in my case) then render it out to a flat image to use as a the background in the game. This would allow me to have much more complex high poly scenes then if I put the 3d model in the scene and since I don’t need depth anyways. Does anyone have any experience with this or know of any games that use this kind art?
You can get away with doing some pretty slick looking stuff if you break things up in to parts. Planets/nebula/stars/etc… then you can repeat/recolor elements to get very complex and large looking scenes with minimal assets.