Making a 2D Wall Jump

Hi, I’m a noob in programming, and unity in general so I need help! I’m having problems with the 2d Character Controller in terms of Wall Jumping. My character do jump off the wall, but it does with a low force jump and only going horizontally. Someone has any clue of what happens?
122473-screenshot-4.png

CODE: https://www.hastebin.com/ahegixibeb.cs

The horizontal jump indicates that inWall is false:

if (inWall && Input.GetButtonDown("Jump"))
{
	WallJump();
}
else
{
	//This seems to be the horizontal jump, indicating that inWall is false
	rb.velocity = new Vector2(rb.velocity.x, 0f);
}

If inWall is false, the problem is probably in OverlapCircle:

void CheckIfWallJump()
{
	inWall = false;
	inWall = Physics2D.OverlapCircle(WallCheck.position, inWallRadius, WhatIsWall); //--
}

Are you sure that the circle is overlapping with the wall?
Is WallCheck.position in the middle of the player’s collider?
Is inWallRadius so small that it is on the inside of the player’s collider?
If so I guess the WallCheck does not hit the wall on either side.
If so, you could try positioning the WallCheck in front of the player so that the OverlapCircle touches the wall before the player does.