Making a 2D world

Hello, I’m looking to make a straight Top Down 2D game where you play as a dog exploring a city, eating cats, dodging the dog catcher and peeing on fire hydrants. I’ve made my dog and scripted controls but now I’m looking to create a big flat map of the town. What would be a good program to design a map like this??

If it’s truly flat, just texture on a plane, any 2D paint program will do just fine. Photoshop, illustrator, etc.

Depending on how large it is you need to consider how you will break it up, and the usual way is to use some kind of tiling.

what is tiling?

Exactly what it sounds like: chopping a large image up into smaller sub-images (tiles) so that they fit within computational constraints more readily.

oh that makes sense haha

check out Tiled. I was about to make a 2d game, and this looked really good. There is even a script that imprts a tiled scene into unity as an object with tiles, collision, etc.

@jsull1_1 check out this recent post:

I hadn’t heard of it until this morning and it looks like a pretty cool editor, but I haven’t tried it yet, obviously.

No just use the in built tile editor etc

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didn’t know there was one. thanks

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