And I have this on my goal
function OnTriggerEnter(enterer : Collider)
{
if (enterer.collider.gameObject.CompareTag("Respawn"))
{
Debug.Log("Score!");
GUITextExample.Counter ++;
}
}
The ball is written in C# & the goal in Java, this is down to my lack of coding knowledge, preferably I would like the ball code to be in Java too, But my main issue is making the ball respawn after a couple of secs to its starting point. Can anybody offer me any help on this?
//create an empty gameobject at the respawn point for the ball, thwn drop it in the inspector here
var startingPosition : Transform;
function OnTriggerEnter(enterer : Collider)
{
if (enterer.CompareTag("Respawn"))
{
Debug.Log("Score!");
GUITextExample.Counter ++;
//sends the ball to startingPosition specified in the inspector
enterer.transform.position = startingPosition.position;
}
}
You can also respawn the object after collision with the goal by Instantiating the ball at the starting position of the ball. Also, if you want the object to be instantiate at the start position after few seconds. Code implemented.
void OnTriggerEnter(Collider Col) Or void OnCollisionEnter(Collision Col) // you can do either both way
{
if (Col.gameObject.tag == "Goal")
{
Debug.Log("Collided with Goal");
yield return new WaitForSeconds(5); //gameobject will respawn after 5 seconds
Instantiate(Ball_To_Instantiate,Start_Position_Ball,Quaternion.identity);
}
}