Making a Best car game Ever

Hello Guys I wanna make a car game that will be like NFS Most wanted 2012. But at first I have to make the Car with cool physics, so When I Download The cars in FBX model, then I can’t find the Wheel Collider and other stuffs. Hence as I see a video from YouTube specified “How to make a car game”, they specifically work with these Wheel Colliders So this idea failed. So I can’t understand where to start. Can you help me out please?

When you download a model, it doesn’t have any physics on it. You have to add all that stuff yourself. I think you need to work through (not just watch, but actually do) tutorials a while longer before you tackle your dream project, so that you understand how Unity works. Otherwise it’s going to be very frustrating.

As for car physics, I have quite a bit of experience in that lately. You really, really don’t want to do this yourself, not if you want it to be realistic. I use and recommend Edy’s Vehicle Physics for this job. And, as it happens, it comes with several models already properly rigged and ready to drive!

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What tutorial do I need to make this happen or what kinda stuff I have to learn?

All of them.

Your early goals should be getting familiar with the development environment. Understand how components in Unity work, what the difference is between them, and what each one does. Learn how to find stuff in the manual and API. Start and complete a small project, or at least try to make a functional prototype that has a working game loop in it.

If you’re not willing to shell out any cash, you’ll have to learn to do everything yourself. 3D modeling, texturing, sound design, etc. Otherwise, there are tons of assets on the Asset Store to help you along, though it’s also good to be able to understand what exactly each asset is and isn’t providing you.

Learn to Google effectively.

Don’t try to find tutorials that explain how to do exactly what your end-goal vision looks like. Figure out how to break your project down into super small, manageable tasks, and learn how to do those tasks. Write everything down. Set deadlines for yourself to ensure you keep moving, and stick to those deadlines.

Be patient, and remember that nobody is born knowing how to write code or create a game.

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Okay Let’s Break the task and Do it. Is that you wanna say?

What @Schneider21 said is correct and encapsulated nicely in a nutshell.

Unity is made up of a bunch of little pieces glued to make a final game.

Like Lego, you need to know what all the pieces are, where to find them and what they do.

There are two major sets of pieces - Components and Code. There are lots of prebuilt components that you can use simply by adding them to a GameObject. There are lots of pieces of code (the API) that you can use to make your own components, glue existing components together and push them to do things.

The only way you can get familiar with these bits is to use them.

First, I would do the “Roll-a-Ball” tutorial and the “Space Shooter” project to get a basic feeling of how Unity works.

Then I’d start doing my own thing while continuing to watch and run tutorials and live training sessions along side.

Start simple.

Don’t do this:

Nor this:

Try this:

Also - start something very small and finish it - with titles, music, sound effects and credits. Complete. Done.

You’ll get to understand the rhythm of a project.

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