making a big collider

hi!

i was wondering if there is a way to combine colliders (sphere) into one big collider?
i have many spheres that make up some object and they all have sphere colliders. and i want to interact with that object
as a whole and with each object that makes it. it is made run time from spheres.

thanks!

have the colliders as children of the parent object…Unity - Manual: Box collider component reference bit about compound colliders holds for all collider types

Ok, i understand. So one parent object with rigidbody attached and children all with colliders. Does that mean tha i can have many spheres with colliders to act the same way?