Making a camera-script frame independent..

Hi, ive written a camera script which uses an Update()-function when the left mousebutton is pressed to rotate around an object. Furthermore in a LateUpdate()-function it interpolates to a new rotation smoothly using `Mathf.Lerp(x, targetSpeedX, Time.deltaTime * 15)`. In another OnGUI()-function some further vectors are set all in the same class.

If im testing on a graphiccard limited pc-system and a high end-gamer pc, the interpolations runs differently.

I would need to run these interpolations frame independent but i dont know how this could be done...

Thanks for your hints..

There is another update-like function called FixedUpdate, which is called at fixed intervals, independent of frame rate.