Hi, i’m about to make my own low poly character. these are my questions.
- How to make a rigged character + walking animations in unity 3D
- What bones should i use (IK or just simple bones from maya) ?
- can i make a character in Daz 3D with walking animation then convert it to FBX ?
- why when i’m import Spore DAE (it has converted to FBX with bones) it become a large capsule collider ?
just that.
thanks before