Dear Sir or Madam:
I have been having fun examining the insides of my game objects with the camera’s clipping plane feature:
camera.nearClipPlane = myNearClip;
However I would like to be able to ‘slice off’ a part of my game object and rotate the camera around that section so that the insides can be examined from other angles. There are many game objects with loads of verts, if that matters.
Is there a way to set up a clipping plane that is independent of the camera’s position?
Thank you for your time and attention to this pressing matter.
Sincerely,
Vimalakirti, Lead Programmer, Vimalakirti Studios
:lol: